Event Triggers
Event triggers can be used to initiate specific processes. They are divided into five main categories:
- Scene Events
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onSceneEnter — Trigger when entering a scene
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onSceneExit — Trigger when exiting a scene
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onSceneLoaded — Trigger when a scene is loaded
- Anchoring Events
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onStartAnchoring — Trigger when anchoring starts
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onAnchored — Trigger when anchoring is complete
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onStopAnchoring — Trigger when anchoring stops
- Enable/Disable Events
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onEnable — Trigger when the object is enabled
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onDisable — Trigger when the object is disabled
- Interaction Events
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onTap — Trigger when tapped
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onDragStart — Trigger when dragging starts
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onDragEnd — Trigger when dragging ends
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onScaleStart — Trigger when scaling starts
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onScaleEnd — Trigger when scaling ends
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onRotateStart — Trigger when rotation starts
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onRotateEnd — Trigger when rotation ends
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onApproach — Trigger when approaching
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onLeave — Trigger when leaving
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onLookAt — Trigger when the user looks at the object
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onLookAway — Trigger when the user looks away from the object
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onCustomButtonTap — Trigger when a custom button is tapped
- Playback Events
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onStartPlaying — Trigger when playback starts
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onStopPlaying — Trigger when playback stops